Free PDF .NET Game Programming with DirectX 9.0
Free PDF .NET Game Programming with DirectX 9.0
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.NET Game Programming with DirectX 9.0
Free PDF .NET Game Programming with DirectX 9.0
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From the Publisher
.net Game Programming with DirectX 9.0 is a cool book that gets you up to speed fast on your own game projects. Balanced and complete, .net Game Programming with DirectX 9.0 is aimed toward beginners and advanced programmers alike. The first book to cover the Managed DirectX 9.0 interfaces, from Direct3D to DirectPlay, .net Game Programming with DirectX 9.0 is an indispensable guide for anybody interested in exciting new Microsoft technologies for creating great games.
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About the Author
Alexandre Lob o is a passionate man. His first passion was reading, starting with large books Mark Twain, rico Ver ssimo, Jules Verne, Monteiro Lobato, Alexandre Dumas, and others when he was 7. At age 12, he discovered his next two passions: playing and creating games (by that time on his first Apple computer), and writing. Many years later he's about forty now these passions still flourish. Now he's a teacher of academic game development courses, has written four books on the topic, and has participated in Brazilian gamse development contests, both as a contestant and as a judge. He has also written short story books, children's books, and young adult books, and in 2008 he released his first romance, The Name of the Eagle, currently available only in Portuguese. And, of course, he still loves to read, some favorite authors being Ken Follett and Paulo Coelho. His ultimate passions starting in 1995 and still burning are his wife, Wal ria, and his kids, Nat lia and Rafael. Alexandre believes that lives needs passion to be lived entirely, and hopes that this book helps light this passion in readers' hearts. You can find his work at AlexandreLobao.com.
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Product details
Paperback: 654 pages
Publisher: Apress; 1 edition (March 27, 2003)
Language: English
ISBN-10: 9781590590515
ISBN-13: 978-1590590515
ASIN: 1590590511
Product Dimensions:
7 x 1.6 x 8.8 inches
Shipping Weight: 2.4 pounds (View shipping rates and policies)
Average Customer Review:
2.6 out of 5 stars
15 customer reviews
Amazon Best Sellers Rank:
#6,959,612 in Books (See Top 100 in Books)
eI am not sure if I am the only one who researched before I bought, but I found this book to be precisely what I expected, to a degree, but more on that in a moment. Some of the other comments are unfair to say the least. A sprite can inherit from a monkey if I want it to. This does not make it any more or less OO and those who say it does I feel lack the abstract vision...no point in bashing, the book does what it is designed to do and code-nazis will never be happy with anything that doesn't fit their narrow perception of 'the right way.'I would say this book is really good for those who have written a lot of code, are at least somewhat comfortable with .net and know how to debug. That is because you will do a lot of debugging. I have no idea what went on, but the editing is horrendous, to be very kind. They will suddenly rename objects a page after they declared them, they will completely forget to inform you that you have to include a method and you only realize it when it is referenced later, they (and this is completeley unexcusable) have syntax errors that don't even make it past the copiler. The actual code in the text as a sample is completley useless unless you view it as psuedocode.That being said, I found this book to be fairly uselful when I accepted the psuedocode notion above. If you know how to get around the text issues, this book does a pretty good job at intorducing many concepts of game programming. The DirectX info is good and let's be honest, how many other books are out there covering game coding in VB? I can churn out three complete, working apps (even taking into account all the textual errors) in the time it takes to muck through a C++ direct3D lib. It has been a fantastic 'jump start' on my game programming and you get to experiment and tweak where in other cases you spend the entire week just chunking out the code. It is just to bad the text is riddled with issues, because there are so many talented programmers who learned completely through working with VB, it is sad this title will not enable those same self-visionary-types to do the same with games.
I can forgive the horrible editing, I suppose: sadly, I've gotten used to it, as it seems endemic to the computer book industry (and there are no errata on the publisher's web site). I could forgive the horrible misunderstanding of inheritance concepts in object-oriented programming (a sprite derives from a game field???). Mostly I could forgive these because the authors have a nice, clear style, and seem to understand fundamental game development principles that I am still learning, like collision detection. But when I was able to greatly enhance the performance of the example in chapter 3 because I already understood culling even though the authors don't, I became annoyed. And I just gave up when the example from chapter 4 ran at an unplayable speed: I just couldn't navigate the river in this game, the performance was so bad, and that was without moving enemies or the ability to shoot. Additionally, this example crashed both computers I tried it on twice. I won't even try to resell this as a used book: I'd be doing the buyer a disservice.
Alexandre Santos Lobao and Ellen Hatton, .NET Game Programming with DirectX 9.0 (Apress, 2003)The best thing about this book is the theory; Lobao and Hatton lay out the basics of working with DirectX, etc., in simple, easy-to-understand language for those of us whose programming experience is limited to, say, database access, and have never had a use for graphics.The code, on the other hand, is deeply flawed, not to mention not all here (the authors refer us repeatedly to the book's CD, which is all right-- unless you're borrowing yours from the library and the CD is smashed into seven or eight pieces). I've tried copying some of it straight from the book into VB.NET, with, shall we say, questionable success. I've been able to debug a good deal of it myself because I do code for a living, but I can't imagine a beginner, who's never coded anything before, doing anything but being thoroughly puzzled by the errors.The rating is given mostly for Chapter 3, which is valuable. ***
This is a pretty good book. It is very easy to read although the subjects discussed aren't really trivial. The book touches on a wide array of topics, ranging from GDI+ to DirectInput and DirectAudio, as well as DirectDraw.However, the potential buyer should be aware that this is a very basic book. If you want to write the next Doom, this book will not teach you how to do that. In fact, considering that this book has "DirectX" in the title, it covers very little 3D programming. However, this book DOES teach the basics of game development and almost all aspects that go along with that, from simple graphics to controlling sound, and controllers such as force feedback joysticks. But as I said: Most of it is pretty basic. But if you have no experience with game development whatsoever, reading this book will be an excellent first step...
I've gotten about halfway through this book in the past two weeks and I feel like I'm learning enough where I can start writing my own simple games once I'm done with it. I started from knowing VB.net pretty well (for business apps), but not knowing the first thing about DirectX or Game Programming. That said, the editing of the code samples in this book is atrocious. The code samples in the book almost never match those on the CD and you have to figure out "what they mean" most of the time, debugging stuff yourself. Another dumb thing is that whoever wrote the code doesn't know how to use arrays, and always Dims a 4 element array as MyArray(4) instead of (3). Lastly, they don't tell you to enable "key preview" on your forms, so if you didn't know to do that from reading it in another .Net book, the keyboard handler functions would never work for you. Bottom line is that this book can help you learn elementary game programming in VB.net, as long as you know the language reasonably well (decent VB6 would be enough), and you won't get too frustrated trying to reconcile the code in the book and on the CD. It's too bad: If they had gotten their act together, this could have been a 5 star book.
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