Download PDF DirectX 8 and Visual Basic Development, by Keith Sink
Download PDF DirectX 8 and Visual Basic Development, by Keith Sink
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DirectX 8 and Visual Basic Development, by Keith Sink
Download PDF DirectX 8 and Visual Basic Development, by Keith Sink
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From the Back Cover
DirectX 8 and Visual Basic Developmentfills an unmet need in the marketplace as the first book to explain how to use VB.NET and DirectX 8 to create sophisticated multi- media applications. Topics include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound. Real world examples explain how to use these tools effectively, professionally, and quickly.
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About the Author
Keith Sink is a Senior Technical Engineer for Capital Stream, a financial software company in Seattle, WA, where he has been involved in the design, development, and architecture of a number of successful applications. Keith has been a professional software developer for six years and an MCP since 1994, has taught numerous VB training courses, and has beta-tested Microsoft's DirectX since version 2.0. Keith has been animating and writing video games since the TRS-80 programming days in the early 1980s, and enjoys restoring classic video games. While working with Microsoft, Keith contributed to Office 97 Help content as well as content for the Word and PowerPoint Answer Wizards.
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Product details
Paperback: 480 pages
Publisher: Sams (December 6, 2001)
Language: English
ISBN-10: 0672322250
ISBN-13: 978-0672322259
Product Dimensions:
7.4 x 1.1 x 9.1 inches
Shipping Weight: 1.7 pounds (View shipping rates and policies)
Average Customer Review:
3.0 out of 5 stars
18 customer reviews
Amazon Best Sellers Rank:
#5,620,666 in Books (See Top 100 in Books)
Keith Sink, DirectX8 and Visual Basic Development (Sams, 2002)It's 2003, now, and the world is slowly migrating to Microsoft's .NET standard (well, those who aren't using Linux, anyway). Here's a prediction, built on past observation of the process: companies who have been developing apps in Visual Basic for years will get copies of VB.NET, expecting a no-brainer transition from one to the other. Their programmers will import the programs, and immediately die of massive aneurysms at seeing the number of errors (especially the number of seemingly unfixable errors, if you happen to be programming in DirectX or any other API where classes expose other modules, which is verboten in .NET's "managed code" environment). This will leave the companies stranded and unwilling to move to .NET. They will be stuck behind those companies whose programmers have read DirectX8 and Visual Basic Development.Keith Sink's book was written at the perfect time, and he often goes step by step through processes both writing code for VB6 and for VB.NET, making the book an invaluable resource for .NET VB programmers who are converting VB6 programs (or who are programming in an area where there are far more VB6 books than .NET books, which is, well, just about every area you can think of). Even if you're not planning on using DirectX, seeing the way things transition from one language to the other in one aspect of the language should give you a clue on how to make the transitions in other areas.Sink doesn't mention at any point that there's actually a Microsoft.DirectX library in .NET. But then, neither does Microsoft's documentation. Nor does its upgrade wizard. (I only found about it after asking a random question on a message board.) So it's hard to fault Sink for something that, at the time he was writing, may have not been in the framework, or may have been considered an unsolvable problem. That aside, Sink's book is, for the reasons mentioned above, the best I've read to date about Visual Basic .NET at all. For such a specialized book to be so generally useful puts it in a class by itself. ****
I agree with Paul asarak's comment. This book has a lot of pasted stuff from MSDN and from DX SDK help files, it has no cd, you need to download the examples from sams' website and there are some examples you need to type in the computer in order to test them.This book is as if you were ready a tale, tells how everything is supposed to work, but SURPRISE!: the color and gamma controls from DD are not supported by all video cards, but the book doesn't tell you that.It has a poor explanation in issues like the parameters that the calls to DX take in the example code. Since it has the same tables of methods and other stuff taken from MSDN, if the explanation of the MSDN didn't clear your doubts the tables in this book won't. I don't know about the others, but I feel a lack of explanation in DD.If you've already fought your way through the maze that the many DirectX parameters are, it's behavior and have learned the basis of it, you may feel a little dissapointed. Anyway you must take in account that sometmes you may want to have another source of information when trying to understand DX, besides the MSDN and the internet.
I found I was unable to get anywhere with the SDK docs. This book pointed out several errors in the SDK docs as well as a few I was creating. Another thing about this book that differs from the MS SDK, The sample code actually works!!! When a book says something it should be responsable for its content. This book is. Additionally, I liked the .NET sidebars. When is the .NET version of this book comming out?!? I will buy that one too. One other thing that was key in this book, you can use it as a cover to cover read or a straight reference. A short history of computer graphics is included in ch1. I found this made other things make sense. Maybe other people knew this stuff but I didn't really understand it before this book.Al.
Im about halfway throught the book (just finish the section of the book on graphics programming with directX8). I think the book's weakest point was its lack of example code on a CD (although their was some downloadable code on the book's site that wasn't hard to find). One "complete" project with all the skills the book taught would have been helpful. The book progressed in a logical order and was easy to follow and interesting to read. The code in the text was somewhat repetitive and would have been easier to put it once and have more examples on CD/available for download. Overall though, it isn't half bad and is good introduction to DirectX.
I was looking in the directX help file and noticed that the lessons in this book are copied from the SDK's help file with the names of the variables changed. Imagine how mad I am to realize I just paid $50 for samples I already had. Isn't this against the law?
Why is it that developers who copy and paste from MSDN think they're suddenly authors? I see pages after pages of tables with method names and short descriptions that don't contribute to anyone's understanding, but only to fill in the, what else, pages. For example, the 3 chapters on DShow spand 37 pages and they're full of enumerations of interfaces and their methods and oh, here's a bonus, two pages of instructions on how to create a Standard EXE project that references the ActiveMovie control type library.If you're looking for a meaningful guide to how DirectX works, this one will disappoint you, but if you're an actuary, it might be mildly familiar.
I thought this title brought added value. In addition to showing inconsistancies with the MS documents, discussions regarding the hows and whys were extremely beneficial. There are a few nuggets regarding distribution that I have not found anywhere else. Also, marketing items/considerations are included. I found this books code worked without any massaging, unlike the DXSDK help file samples. This book is a solid reference. BTW: DirectX 8.x is NOT completely compatable with .NET we will have to wait for DX9. Some .NET content was added in the margin as well as in the appendix.
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